Life Clicker

Life Clicker

Life Clicker: Move to Success - Live your dream life!
In this unique indie life simulation game, you can explore various careers in cafes and factories, unwind in luxurious or budget-friendly apartments, and have fun in different exciting places. Hone your skills with new jobs, advance to the top of your chosen profession, and reach new heights of success.
Join the thrilling adventure of Life Clicker and become a success story today!

Learn the Basics of Life Clicker

Click on the screen and the character will begin more active actions and will earn additional money, energy, joy and experience depending on the location.

What Makes It Stand Out

Life, Clicker, Simulator, Job, Relaxation, Entertainment, Studies, Factory work, Work in a cafe, Career, Dream Life, Success Story, Indie Game, Clicker Gameplay, Character Customization, Work-Life Balance, Leisure Activities, Skill Development, Personal Growth, Relaxing Gameplay, Captivating Story, Adventure Game,

What specific tools or technologies were employed to create the game's user interface and interaction?

This game uses the Javascript platform.

In which game category can this title be classified?

The main classification for this game is Casual, Simulation.

What tags best describe the gameplay experience?

Aspects of the game reflected in its tags are cartoon, clicker, food, student.

What studio produced this game?

The developer responsible for bringing this game to life is Barsuk Studio.

Is this game intended for a children's age group?

Yes, the content of Life Clicker is suitable for kids.

Can players enjoy this game on their mobile phones?

Yes, Life Clicker is compatible with mobile operating systems like iOS and Android.

Who is the game intended for in terms of gender?

The game focuses on Male & Female.

Are there any bloody scenes or effects in the game?

No, there are no bloody scenes in Life Clicker.

Does the game contain any offensive or cruel actions?

Yes, harmful or cruel behaviors are displayed in Life Clicker.
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